Wednesday 27 March 2013

L.A. Noire review

The game is an action adventure, a blend of mission puzzles (cases) solving and combat / shooter.
It was released for PS, Xbox and PC.

The best of the game are the story and characters built and the technical built. And it’s not just the authentic air of the 40’s (action take place in L.A. year 1947), one of the coolest things is the motion capture feature that offers the opportunity to analyze the facial expressions during the interrogation – a must in solving the cases. 
Also add to this very good VOs and sounds and excellent music (a thing that becomes a rarity in these days judging by the latest games I played).
Now to get into the story: play as rookie patrolman named Phelps and develop his career inside the Police to Traffic, Homicide, Vice and Arson bureaus. Start with a serial killer, drugs trade, and a small insurance fraud to end following a big fraud case with many roots (the Mob, the corrupt policemen, businessmen and dignitaries).
You will be assigned with various cases to solve and will have a different partner on each bureau, while the story is revealed through clues found on cases, and newspaper cut-scenes info and memory flash-backs. Along with the main cases there also 40 side ones, not connected with them. After solving the cases you are evaluated and ranked 1 to 5 stars according to your performance for each case.
The side cases (Streets of L.A. mode), are unlocked after finishing activity on a bureau, and gives you the chance to hunt for badges and gold film reels. Also you will earn experience that brings intuition points and may also bring a new suit. There 10 suits, each gifted with special powers (like increasing shots accuracy or damage resistance), 6 in the main game and 4 in the side cases.
The control and going through is a mix of adventure like style while you walk through the scenery, interact with items, drive cars and talk and interrogate suspects, but also involves action play with body-combat and gun shots. Action sequences offers three attempts and if you fail all you may skip.
The interrogation is puzzle solving, clues based, and you get to believe, doubt or to not believe the suspects, but to prove the lies and accuse of crime you need evidence (notes on clues in your notebook). You may use the earned intuition points to eliminate one of the 3 options and also in the crime scenes to search for clues.
As said the game has an excellent noir atmosphere with a great attention to the details, from the people expressions to the items and scenery interaction, it is very catchy and clever done, and quite challenging. There is a bit of a certain clumsiness during the action scenes but a minor no-no.
A definitely worth playing game.

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