Monday 18 March 2013

The Bridge - indie platformer puzzle

A puzzle platformer game that goes on the warm area especially when it comes to the going through.
Clever idea but looks very much unfinished and not enough polished. 
There isn't a basic story in game as you start with the character sleeping under a tree and waking him up by throwing an apple onto his head. 

After that the action moves in the character's house, a weird non-sense labyrinth, with a very intricate non-logic complex design. The goal of the game is to get the character through each section of the house self-contained worlds. 
Basically is to go from point A to point B - the exit door, which in some levels is locked, so also requires getting one or more keys. 
 
The interesting part is in the way you manipulate the environment by tilting / rotating the world left side or right side and changing the way the gravity acts. That combines with also moving the character left or right. 
The odd design with tricky spots where you can fall out of the world, or get stuck is complicated time to time by some menacing balls with teeth which kills you at the slightest touch. So solving some levels goes on a very tricky combo of movements to acquire the key (or keys), avoid the ball and don't fall outside the labyrinth and being killed. 
 
The help comes in form of the ability to rewind the time / movements, back to a safe position. 
Sounds good but unfortunately the going through is not only repetitive, up to the point of becoming boring, but also is more of a try everything than plotting a strategy. Especially because in some places it's hard to anticipate where exactly your movements will end. It's like Chrono Disfunglement in concept but I liked that one more as was involving more strategic thinking than this one.
The graphics are sketchy charcoal like but with an appealing concept of the scenery. Sounds are ok. 
Overall as said very good, clever idea, but not enough of a gameplay, and not the catchy challenging sort. Rating goes to 3 out of 5.

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